If you where a Lord would you not take your enemies workshop? Better to take a workshop than let it finance a enemy army. It makes a lot of sense ngl. Imagine if your workship just kept producing. You could go to war with anyone and still make tons of money. No consequences for your business venture In this workshop guide, I show you how to buy a workshop. I also show you how to find a workshop, how to sell a workshop, and how to change your workshop's production. I always find it useful to build a workshop that can use the resources from the local villages, it will help you make a lot more money. To find a workshop that you can buy, you Recruit. Apr 10, 2020. #1. For some reason several of the workshops I own are making ZERO income. There's no scope for product demand. There's no way (as far as I know) to tell what type of workshop would prosper - it's just expensive junk. Why add in the option for so many different shops with zero indication on what will do well in that Summary: The workshops seem to not do anything for me. They're not making money or losing money, its stuck at 0. I do have two mods enabled but I don't think they should effect it. One of them is the realistic battle mod the other one is petty kingdoms. How to Reproduce: Not sure. Have you used cheats and if so which: No. Scene Name (if related): A pottery in Pen Canoc used to be really profitable; it's kinda average after they nerfed the ♥♥♥♥ out of pottery shops, though. So far I've found that opening a Smithy in Seonon is reliably good profit and I usually do so every campaign I'm down in that portion of the map, although as others have noted, the effect of wars on profit is substantial. Some make a bit more than others. It used to be Brewery was always the King of Profits. Well now, ANY workshop can make a bit of money in year 5-15 of campaign. Mostly it will depend on how cheap the base resources are (silk, hides etc). Late late game, it changes again. it seems All make decent money, but the "luxury goods" workshops make a Yes, do so at this point. Those fiefs are your goals, make sure its not more than four and that they are all adjacent to each other on the map. Ensure that the people in the town and the surrounding villages love you by doing their quests. Do tournaments if you want, but loot yields more money. Start building that army you always wanted. If the workshop does become profitable, you still have a bit of a hole to climb out of. You need current capital to be above initial capital. Once this happens, you'll get a payout of 20% of the amount above initial capital. So if initial = 10000 and current = 11000, you'll receive 200 per day. Keep in mind, wood workshops are generally lower actually no. i have 3 workshop, 2 smithy and 1 tannery. all of which doesnt really making me any money. If you buy either completely or mostly the stock of tools (smithies) or leather (tannery) you will see them make more money the next few days, which shows you what the likely problem is, too low price for the outgoing product due not enough demand (caravans/city consumption) without player nvM4.